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Mortal Kombat Armageddon

Mortal Kombat Armageddon

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Mortal Kombat Armageddon

 
 
List Price: $29.99
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SKU:  

MK-ARMAG-W

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Features
  • Revamped & improved Konquest Mode - What was once a training mission evolves into a full-blown adventure

  • Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos

  • Use the Kreate-A-Fighter feature to create and define a fighter's look, abilities and personality

  • Take your custom fighter online, and compete against other Kreate-A-Fighters

  • Expanded online features - Improved responsiveness, deeper customizing, expanded Lobby Options and much more


Description

Mortal Kombat Armageddon Wii


Product Details
Product Length:7.5 inches
Product Width:5.25 inches
Product Height:0.5 inches
Product Weight:0.1 pounds
Package Length:7.5 inches
Package Width:5.3 inches
Package Height:0.5 inches
Package Weight:0.1 pounds
Release Date:May 29, 2007
Average Customer Rating: based on 69 reviews

Game Information
Platform:Nintendo Wii
Media:Video Game
Item Quantity:1

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Customer Reviews
Average Customer Review:4.0 ( 69 customer reviews )
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Most Helpful Customer Reviews

12 of 12 found the following review helpful:


5Best of the MK Series  Nov 13, 2007 By A. Mingoia
If you're a returning fan of the Mortal Kombat series, then Armageddon is unquestionably going to bring you hours of entertainment. This is in my opinion the most comprehensive and well-executed installment of the series. All the characters of previous games have been included, as well as over 10+ maps. I'm talking 60+ characters, everyone from every game! Special moves are done using the Wii motion controls. The Wii motion controls are optional and are easy to execute with 90%+ accuracy after sufficient practice. Though they do appear confusing and difficult at first.

Fairness in game play has been INCREDIBLY improved. The development team has obviously made a great attempt at leveling the playing field between all characters. No more are there any characters or moves that seem inherently "cheap", or impossible to block. All characters have their own individual fighting styles and special moves, but the controls to execute the same type of move across characters is the same for all characters. This makes it easy to be proficient at multiple characters without having to re-learn an entire control map, while keeping the characters distinct styles and moves.

KREATE-A-FIGHTER: One of the best features of the game, as well as something people have been asking for for years. Use gold coins earned in Konquest and Arcade mode to create a FULLY customizable character. Body type and features, clothes, special moves, fighting styles and moves, colors, weapons, etc. A feature that ads many hours of playability and really enhances 1-on-1 combat with a friend by creating your own foes to pit against each other.

KONQUEST: This is the single-player campaign mode. It's a simplified and refined version of previous MK action RPG's, and conforms to the action RPG style of game play. You run around maps collecting coins and unlocking treasures in the game / Krypt. Along the way you fight enemies, solve puzzles, etc. Throughout Konquest you are pitted against various characters from MK at increasing levels of difficulty. Konquest is the main way to unlock extra costumes, characters, maps, etc. in the game. The only other way is to earn money and purchase the items in the Krypt. Konquest has a simple but solid story and gameplay engaging enough for you to keep wanting to play further & further.

LOTS OF CONTENT: More unlockables and content than any other MK game previous.

ENDURANCE MODE: Defeat as many enemies as you can. You get one bar of life, and each time you defeat an opponent a new one appears each time with extra difficulty.

MAKE YOUR OWN FATALITY: Because of the HUGE character roster, MK no longer has character specific fatalities. Instead there is a custom scripted fatality system, where you create custom fatalities on-the-fly when you finish an opponent.

All-around an excellent addition to the Mortal Kombat series. Everything that a MK game should be is included, plus so much more! A game worth owning.

12 of 15 found the following review helpful:


4Wii Controls NOT Nearly As Bad  Aug 01, 2007 By M. M. Jackson
I am a "returning" gamer (haven't really played since SNES and a brief 3DO ownership in the early 90's), having been romanced by the Wii into coming back. I am 26 years old, married, all that jazz.

Anyhow, I used to play Mortal Kombat II as a kid and, to me, ONCE YOU'VE DONE TRAINING MODE for a while, the Wii controls work great. They work consistently for me, BUT I have significantly modified some of the suggested moves. For example, the "U" shaped moves I perform in the sort of way you would a "hit" in Rayman, when you're playing a music game: like hitting a drum with a drumstick, except I either do a little roll to the left or right at the end depending on what move I want.

Coordinating the B button is not that hard, come on. Go into training and do the moves repetitively until it happens every time. Was a little long for me, but I remained humble, had some faith in the developers and sure enough I found movements that worked for me.

The back-forth or forward-back motion requires you hold and move the remote on a fairly flat plane. My wife pointed out when I was not performing it correctly, my motions were "warping" to one side or another, or I was holding the remote oddly. A nice flat back-forth works great, every time.

Just like other reviewers say, sometimes it doesn't work. But I honestly think this is just "in the heat of battle" excitement making you a little sloppy with what are physical motions.

Honestly, the only thing I really DON'T like about this game is the "rubber doll" feel to the characters. Sometimes I feel like I am playing with Barbie and Ken just like I did when I was a kid by making them fight. They seem to have this sort of glazed over sheen over much of their personality and it feels a little plasticy. But boy are they vicious.

Anyhow, a solid four-star game all around. Worth the purchase price, or at very least the price of a used copy.

2 of 2 found the following review helpful:


5well worth it  Nov 03, 2007 By Peter Brazil
I rented this game, and it was so rad that I had to buy it. The best part about it is challenging a roommate or friend to a battle, and being able to use the player that you created.
It's just easy enough that if you have had game experience you can pick up the wiimote and dive into two-player mode, and not feel left behind.

1 of 1 found the following review helpful:


3Unresponsive motion controls bring this down a lot  Mar 29, 2012 By Richard Baker "Gaming Guru"
The Good: MK on the Wii!, 60 fighters, tons of content, revamped konquest mode, kreate-a-fighter system adds a lot of replay value, custom fatality system is fun

The Bad: Extremely poor Wiimote controls, only special moves use motions, no online multiplayer kills the replay value, rehashed stuff since Deception, short Konquest mode, no Puzzle Kombat or Chess Kombat, the series is starting to feel really old about now

The reason why I picked up MKA for the Wii is because of the motion sensing. I thought this would be really slick and after struggling through the training I gave up. The game does NOT respond to the Wiimote at all. You hold down the B button then execute the motion on screen and you would think that's simple...but not with MKA. I even tried flailing the remote around wildly and it did nothing. The game requires such precise movements it makes you so frustrated in the heat of the battle.

The ONLY cool thing about the Wiimote here is the fatalities. You feel like you're actually ripping the guy apart. The bottom line with the controls is that the Wiimote is a gimmick here. ONLY the special moves are pulled off with motions and the rest is controlled with the Dpad...yawn. Instead take the classic or GC controller instead but if you played this for PS2 or Xbox don't bother because you're not missing anything exciting here. This game is otherwise EXACTLY the same as the other versions so if you want to play MKA and all you have is a Wii go for it but use a controller. Also, with no online multiplayer it really makes things dull after awhile.

1 of 1 found the following review helpful:


5A fantastic return to MK Glory  May 31, 2011 By Robert D. Watson "www.green-machine.info"
I've never been really good at MK games, and so I avoided them like the plague in favor of Street Fighter and other games like that back in the day. Now, I'm sick of the cartoon characters and looking for a little more realistic violence, so I grabbed this based on good reviews from Amazon.

First things first, there's a lot of stuff to do in this game. There's the cheezy little racing game, the RPG/Adventure mode, the ability to create a character, a whole room full of unlockables, and two different one-player fighting modes, plus two different kinds of training modes. That's great. I would have loved to see a fighting mode where you simply fight one computer player without having to do the Arcade mode, where you eventually run into those big stupid boss characters. For now, I just play the Arcade mode and quit as soon as I lose to Goro (or whoever), and then start over, but it is a little silly to have all of this stuff, and to miss something basic like a one-on-one versus mode.

There's over 60 characters here, and the balance is incredible. I think there's only about one or two completely unplayable characters, and nobody seems completely unstoppable, which is astonishing for a game of this depth. I initially thought that Sub Zero, Frost and Sektor were all really bad, but surprisingly, one of my friends came over and simply destroyed me with SZ, and another one thinks that Frost is playable, though I think that's questionable. In the end, it's about playing style, and that means endless hours of fun for those who are willing to put in the time to learn.

And learn you must. The controls seem a little strange at first, but there are two practice modes and a video to help you get the controls down. Most of the motions seem pretty straightforward too. You want to do Johnny Cage's kick move? It's back-forward, just like it should be. You want to do the uppercut special? It's just like the motion you'd be doing if you were actually executing the move, looping down and then up, towards your opponent. Does it take some getting used to? Certainly. MK experts on other systems will probably not be able to just pick this up and run with it, although you can plug in the classic controller and go at it more traditionally. Personally I love the new fatality system, especially with motion controls, since it actually lets me do some of the moves, which I could never do back in the day, and since the controls are pretty much the same for anyone, it's not hard to remember exactly what to do. Are the controls a little finicky from time to time? Of course, but that's pretty par for the course as far as I'm concerned.

Overall a fantastic game, and something you should definitely have in your collection (or is that kollection?)

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